Projects

more than

thousand people reached

Interactive Truck

Encouraging the practice of sports, Interative Truck has virtual reality simulators, 3D sports, holograms, as well as outdoor activities such as basketball, badminton, sitting volleyball, table tennis, sustainability workshop, and much more.

Compensation for partners and investors

  • Brand on the eMuseum of Sport portal
  • Creation of Interactive Wagon with technology, sport and sponsor’s brand
  • Creation of the virtual eMuseum with the sponsor’s brand
  • Brand at the entrance of the sponsor’s eMuseum of Sport
  • Creation of 1 Sponsor’s Virtual Gallery to display the company’s institutional investment in communities transformed by its social projects
  • Choice of sports to create their respective galleries
  • Brand in virtual galleries
  • Merchandising on the platform
  • Direct activation with the public in each virtual gallery
  • Possibility of conducting research with a segmented audience
  • Attraction to the company’s institutional website
  • Brand in all media, social networks and promotional material with the press
  • Everyone will be able to create their profile on the platform for free, to share their collection
  • Encouragement to practice sports, as there will be inspiration through the example of athletes
    Income generation – encouraging the creation of startups to provide services for the project
  • Free access to the platform for society
  • Digitization and treatment of historical heritage collection
  • Granting of scholarships for students to provide service to the project

Interactive Truck Audience

Niterói

Audience: 6.079

Angra dos Reis

Audience: 6.005

Bom Jesus do Itabapoana

Audience: 13.531

Macaé

Audience: 12.726

Búzios

Audience: 11.704

Resende

Audience: 32.155

Teresópolis

Audience: 32.038

São Pedro da Aldeia

Audience: 26.543

Rio de Janeiro

Audience: 7.198

Galleries and Exhibitions

The eMuseu is a collaborative virtual platform for the creation of virtual museums, galleries and virtual exhibitions, enabling the population to have an immersive and interactive experience, with access to the collections of companies and entities that invest in culture, education, the environment and sport. Currently, the initiative has a reach of more than 9 million people in its eight created galleries and seven virtual exhibitions. The eMuseu already has a museum with nine galleries launched and numerous temporary exhibitions.

Galleries

Brazilian Basketball Confederation

Brazilian Confederation of Table Tennis

Brazilian Confederation of Canoeing

Brazilian Master Sport Committee

Brazil Paralympic Committee

Gallery of Military Sport

Gallery of the International Sport Museum

Gallery of Enel Distribuidora Rio

Brazilian Olympic Committee

Brazilian Athletics Confederation

Clube de Regatas Vasco da Gama

Fortaleza Esporte Clube

Esporte Clube Juventude

Grêmio

Chapecoense

Exhibitions

Pelé 80 Years

Maracanã 70 Years

Reinvention of Sport 1

Reinventing Sport 2

Science at the 1970 World Cup

Olympic and Paralympic 1

Olympic and Paralympic 2

Physical Education Professional

From the Rio Olympics to Tokyo, the Eternal Glory

Olympic Games in Discussion

Target Audience

Children, youth, teenagers, adults, elderly, people with disabilities; teachers and students from public and private schools; all social classes and genders. As the project is virtual, it has an international scope.

Goals

General
Provide entertainment, culture and education, through technology and innovation, in order to engage the entire population to actively collaborate for the creation of national memory through the creation of virtual museums, galleries and virtual exhibitions, with national reach, providing the spirit belonging to the entire country.

Specifics
Evidencing the value of collaboration through the creation of virtual museums; rescue and preserve the intangible heritage through the construction of a system of connectivity between society and the community, engaging people and brands; promote social inclusion and national/international engagement through digital media; bring multimedia content and rare pieces to the public, encouraging the preservation of the environment as it is online; promote qualification, as the project will grant scholarships to university students – thus supporting innovation and social entrepreneurship; encourage the democratization of access to cultural goods, developing audience training for visual arts with the interactive exhibition; to provide the public with the opportunity to immerse themselves in history, through the testimonies.

+ Projects

Superar Institute
Marketing Management.

FIBA Intercontinental CUP
Lighting, sound, voiceover and all the entertainment.

Rio 2016 Olympic and Paralympic Games
Entertainment management of the competition carried out by the Rio 2016 Organizing Committee, the International Olympic Committee and the International Paralympic Committee.

Organizing Committee of the Master Pan American Games 2020
Participation in the Organizing Committee of the Pan American Master Games 2020 that will take place in the city of Rio de Janeiro.

Copa América Brasil 2019
Entertainment management of the competition held in Brazil by CONMEBOL.

Contato

Celular +55 21 98164-9039

biancagamapena@gmail.com